The original menu systems were scrapped and replaced with those more resembling other popular Korean games of the time such as KartRider. The game engine, borrowed from Worms 2 and WWP, has experienced remarkable changes. The online server is available as part of the Syroot.Worms library, licensed under MIT, on GitLab. Thanks to this, it is now possible to launch into single-player matches of the games for the first time since their death in mid-00s. He has created a complete launcher and a simple online server that emulates the server list and lobby/channel protocols, as well as converters for some of the game data, some of which had never been seen in a raw form before. In January 2019, a developer called "Ray"/"RayKoopa" (also known as "Pac-Man" in the Worms community) has been able to reverse-engineer the initialization and networking protocols used by the games, as well as gather much more information about the file formats in use. There had been some attempts to hack the games, but none of them successful enough. This basically rendered the games completely unusable and almost forgotten since then. Moreover, even if one manages to obtain an installer and install the game, they will be unable to launch it, because it requires 1) a special init config and 2) a working online server. All download links for the game installers and servers hosting them have also died. Any surviving publisher websites no longer contain any references to the games. Japanese and Chinese regional websites have vanished from existence, and all Korean links to MGame return "page not found" errors. In 2006-2007, all services for all games ceased operation. In 2005, the Japanese servers of Online Worms closed down. According to IGN, there were up to 20000 concurrent players online at peak. They enjoyed extreme popularity in the beginning. It was only possible to obtain the installers online, and every player was required to register an online account, even if they wanted to play a single-player match. Most importantly, they were based on an online-only, free-to-play model with some premium content. The games have some fundamental differences from their Western counterparts, from their distribution to their engines. There were three language editions released for Korea, Japan and China. The games were developed by MGame (called "Wizgate" before 2003) with permission and source code obtained from Team17. Online Worms and its sequel, Worms World Party Aqua, are Asian adaptations of Worms 2 and WWP, released in 2001-20 respectively. * Size of the window's client area, excluding the border. (DDraw works but is not visually good in my experience) You need to use a Direct3D 9 renderer for this. They do not support scaling/stretching of any kind. IMPORTANT NOTE: This DOES NOT WORK with OpenGL renderers. The aspect ratio will be preserved, unlike in D3D9Wnd. So, if you set the game or video export to something higher than your desktop res, it will automatically be shrunk to fit the desktop. Note that this does not apply to the menus and for that SuperFrontendHD is currently required.Īnother thing to mention is that super-resolution is already supported and you do not need to explicitly specify WindowX/YSize for it. In the future both of these should become more accessible in the game interface. So, for example, you can set a 1920x1080 game to run downscaled in a smaller window with borders. Shrinking a higher-resolution to a window of smaller size is actually new and was not possible in D3D9Wnd. This resolution will be stretched or shrunk to the Window size you specified earlier. Check and/or edit DisplayXSize and DisplayYSize, this is the actual internal resolution and the one you see in game options.A common use would be to stretch to the desktop res borderless, so you can specify your desktop resolution. Edit these values in mode to the size values you want* (e.g.Create two REG_DWORD values named WindowXSize and WindowYSize.Navigate to HKEY_CURRENT_USER\SOFTWARE\Team17SoftwareLTD\WormsArmageddon\Options (paste into the address bar if using Windows 10).Open the registry editor (Win R -> regedit.exe). With 3.8 there is a (currently undocumented) feature to stretch or shrink the in-game window to appear different from the display resolution.
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